This NPC is based on the child template here [1]. Before adjustments, its ability scores are Str 12, Dex 8, Con 10, Int 13, Wis 11, Cha 9.

Dwarven Child    CR 1/8

Male or Female Child Dwarf Commoner 1/2

LN Small Humanoid (Dwarf)

Init -2, Senses Listen +0; Spot +0; darkvision 60 ft.

Languages Common, Dwarven, Giant

AC 9, touch 9, flat-footed 9

hp 1 (1d2-1 HD)

Fort -1, Ref -2, Will +0

+4 AC vs. Giants, +2 on saving throws vs poison; +2 on saving throws against spells and spell-like abilities; +4 on checks against bull rushes or trips (standing firmly on ground only)

Spd 10 ft.

Melee Hammer -5 (-4 vs orcs or goblinoids) (1d4-2) or unarmed -1 (+0 vs orcs or goblinoids) (1d2-2 nonlethal, provokes attacks of opportunity)

Base Atk +0; Grp -6

Abilities Str 7 (-2), Dex 7 (-2), Con 9 (-1), Int 12 (+1), Wis 10 (+0), Cha 6 (-2)

SQ Stonecutting

Feats Skill focus: craft (any stone or metal)

Skills Appraise +2 (+4 relating to stone or metal), craft (any stone or metal) +9 (+7 with own equipment), profession (miner) +4, search +0 (+2 to find unusual stonework)

Possessions Assorted crafting tools (counts as improvised tools for craft checks), assorted pieces of ore and stone, children's clothes, 1d4 cp


The typical dwarf is both blacksmith and warrior; this child is destined to become the stereotypical dwarven commoner. Children training for different professions will probably have different feats, skills and possessions, but these details are unlikely to be significant anyway.