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Non-Core rulebooks used:
Monsters Manual 3: Skullcrusher Ogre (creature)
Complete Adventurer: Leap Attack(feat)

Name: Skullcrusher Ogre Barbarian 2/Fighter 1
Creature Type: Large Giant
Hit Dice: 8D8+2D12+1D10+44 (99 hp)
Initiative: +2
Speed: 40 ft (8 squares), [base: 50 ft. (10 squares)]
Armor Class: 19 (+2 dex, -1 size, +6 armour, +2 natural), touch: 11, flat-footed: 17
Base Attack/Grapple:+9/+21
Attack: Great axe: +18 melee (2d8+12 [20/x3])
Or rock +11 ranged (2d6+8 [20/x2])
Full Attack: Great axe: +18/+13 melee (2d8+12 [20/x3])
Or rock +11 ranged (2d6+8 [20/x2])
Space/Reach: 10 ft./ 10 ft.
Special Attacks: Rock throwing, rage 1/day
Special Qualities: Darkvision 60 ft., low-lightvision, fast movement, uncanny dodge (dex to ac)
Saves: Fort. +15, Ref. +4, Will +3
Abilities: Str 26, Dex 14, Con 18, Int 10, Wis 12, Cha 7
Skills: Intimidate +12, handle animal+9, jump+14
Feats: Improved grapple(B), two-weapon fighting(B), power attack, weapon focus (great axe), sunder, leap attack, improved sunder.
Environment: Warm Hills
Organization: Gang or Warband
Challenge Rating: 8
Equipment: Mw large great axe, +1 large breastplate, belt of strength +1,
Alignment: NE
Languages Common, Giant Advancement: by character class
Level Adjustment: +3

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