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Sheriff Willfried "Wee Willy" Stanford ____ CR 5[]

"Wee Willy" here uses only Core Rules for your convieniance;)

Male human rogue 5
LG Medium humanoid (human)
Init +3; Senses trap sense +1; Listen +11, Spot +11
Languages Common [Wee Willy also knows 7 additional languages of your choice]


AC 17, touch 13, flat-footed 14; uncanny dodge
hp 23 (5 HD)
Fort +2, Ref +7, Will +2; evasion


Spd 30 ft.
Melee mwk heavy mace +4 (1d8+1)
Ranged +1 hand crossbow +7 (1d4+1/19–20)
Base Atk +3; Grp +4
Special Atk sneak attack +3d6


Abilities Str 13, Dex 16, Con 13, Int 11, Wis 13, Cha 15
SQ trapfinding
Feats Alertness, Rapid Reload, Track
Skills Gather Information +10, Knowledge(Local) +8, Listen +11, Search +8, Sense Motive +9, Spot +11, Survival +5
Possessions +1 hand crossbow, masterwork heavy mace, masterwork chain shirt, sleep bolt (2, as sleep arrow except is a crossbow bolt), Quaal's feather token (bird), 20 normal bolts, 774 gp

Appearance "Wee Willy" looks like a powerfully build man gone slightly to seed. A pot belly is barely contained by his battleworn chain shirt. His hair is a salt and pepper color and he is just starting to go bald. He is short at 5'1" tall.

Personality "Wee Willy" is a jovial, kind-hearted man, unless you have broken the law! Then you will see the kind of fury that can even scare barbarians! He got his nickname from the former Sheriff when he first joined the guard in his youth.

Tactics "Wee Willy" is almost NEVER encountered alone. He is often found with various guardsmen/women. In combat he provides cover fire for his fellows with his Hand Crossbow and flanks a foe when an opportunity presents itself. If his group seems outclassed, he sends his Quaal's Feather Token to the Mayor/City Counsel asking for either reinforcements or the evacuation of the city (He has pre-prepared notes for each with him at all times).

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