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The following is a handful of kobold miners, which may be encountered by any adventuring team entirely by accident when venturing under the earth. They are not optimized for combat; if attacked, they will usually flee, though they regroup to lay traps. A kobold mining team has no weapons besides what they can improvise from their given equipment. The community has little care for an individual team.

All creatures are based on the nonelite score array (13, 12, 11, 10, 9, 8) before racial adjustments.

The team as a whole has seven members and a CR of 1. Kobold miners are very weak combatants.

de facto Leader[]

There is one de facto leader per team. This is probably an older kobold; he or she may even have clubbed something (probably something small) to death once. They are more experienced then their comrades.


de facto leader    CR 1/2

Male or Female Kobold Commoner 2

LE Small Humanoid (Reptilian)

Init +0, Senses Listen +1; Spot +1; darkvision 60 ft.

Languages Draconic, Undercommon


AC 12, touch 11, flat-footed 12 (+1 Dex, +1 armor)

hp 3 (2d4-2 HD)

Fort -1, Ref +0, Will +1


Spd 30 ft.

Melee Dagger +0 (1d3-2) or unarmed +0 (1d2-2 nonlethal, provokes attacks of opportunity)

Base Atk +1; Grp -5


Abilities Str 6 (-2), Dex 11 (+0), Con 9 (-1), Int 12 (+1), Wis 13 (+1), Cha 8 (-1)

SQ Light sensitivity

Feats Skill focus (profession [miner])

Skills Profession (miner) +11, Profession (trapmaking) +5, Search +6

Possessions Miner's pick, dagger (serves as general purpose survival knife), one day's rations (small creature's worth), commoner's clothes, assorted pieces of ore (approx. value: 2 cp), caked dirt

Talented miners[]

There are two talented miners per team. They show a little more promise than their brethren in wider fields and a smart leader assigns them to more challenging tasks.


Talented Miner    CR 1/4

Male or Female Kobold Expert 1

LE Small Humanoid (Reptilian)

Init +0, Senses Listen +5; Spot +1; darkvision 60 ft.

Languages Draconic, Undercommon


AC 12, touch 11, flat-footed 12 (+1 Dex, +1 armor)

hp 2 (1d6-1 HD)

Fort -1, Ref +0, Will +3


Spd 30 ft.

Melee Miner's pick -5 (1d8-2) or unarmed -1 (1d2-2 nonlethal, provokes attacks of opportunity)

Base Atk +0; Grp -6

Special Actions Light sensitivity


Abilities Str 6 (-2), Dex 11 (+0), Con 9 (-1), Int 12 (+1), Wis 13 (+1), Cha 8 (-1)

Feats Skill focus (Profession [miner])

Skills Craft (mining tools) +5, Knowledge (dungeoneering) +5, Profession (miner) +10, Profession (trapmaking) +7, search +7

Possessions Miner's pick, commoner's clothes, caked dirt

Untalented miners[]

There are four untalented miners per team, all of which have little to offer except to swing a pickaxe. They are competent in their field, but are on the bottom rung of the ladder.


Untalented Miner    CR 1/4

Male or Female Kobold Expert 1

LE Small Humanoid (Reptilian)

Init +0, Senses Listen +1; Spot +1; darkvision 60 ft.

Languages Draconic, Undercommon


AC 12, touch 11, flat-footed 12 (+1 Dex, +1 armor)

hp 1 (1d4-1 HD)

Fort -1, Ref +0, Will +1


Spd 30 ft.

Melee Miner's pick -5 (1d8-2) or unarmed -1 (1d2-2 nonlethal, provokes attacks of opportunity)

Base Atk +0; Grp -6

Special Actions Light sensitivity


Abilities Str 6 (-2), Dex 11 (+0), Con 9 (-1), Int 12 (+1), Wis 13 (+1), Cha 8 (-1)

Feats Skill focus (Profession [miner])

Skills Profession (miner) +10, Profession (trapmaking) +5, Search +5

Possessions Miner's pick, commoner's clothes, caked dirt

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