Kiltre, Tiefling Swashbuckler 3
Kiltre uses the Swashbuckler class from the Compleate Warrior and has a non-standerd piece of gear explained below.
Size/Type: Medium/Outsider(Native); Hit Dice: 3D10+6(26); Initiative: +4; Speed: 30 ft.; base speed 30 ft.; Armor Class: 17, touch 14, flat-footed 13; Base Attack/Grapple: +3/+4; Attack: Attack Rapier +8 melee (1d6+1/18-20 x2); Full Attack: Attack Rapier +8 melee (1d6+1/18-20 x2); Space/Reach: 5 ft./5 ft.; Special Attacks: Insiteful Strike(+4), Darkness 1/day; Special Qualities: Resist Cold 5, Resist Electricity 5, Resist Fire 5, Outsider Traits; Saves: Fort +5, Ref +6, Will +1; Abilities: Str 12, Dex 18, Con 14, Int 18, Wis 10, Cha 6; Skills: Bluff +4, Tumble +10; Feats: Weapon Finnese, Combat Expertise, Improved Feint; Challenge Rating: 3; Alignment: Chaotic Neutral;
Gear: Mwk Studded Leather, Mwk Rapier, Potion of Blur, Oil of Magic Weapon, Potion of Protection from Law, Everburning Rock(It's just an ordinary rock that has Continual Flame cast on it), 800GP
Recomended D&D Mini: Sharn Cutthroat;
Background: Kiltre is a member of the Knights of Death Mercenary Company hired by The Cult of Vaal to infiltrate the local Thieves Guild and to secretly use the Guilds vast information gathering resources as an early warning system for detecting dangers to the Cult. Her Brother, Ungobulus, also work as a mercenary for the Cult.