Jeriloth d'Argonne       CR 10
Human Warblade 10
Neutral Evil Medium Humanoid (Human)
Init +6; Senses Listen -1, Spot -1
Languages Common, Elven, Goblin

AC: 19, touch 11, flat-footed 19 (Armor +7, Dexterity +1, Deflection +1)
HP: 93 (10D12+10);
Resist: Improved Uncanny Dodge, Moment of Perfect Mind (Maneuver), Iron Heart Surge (Maneuver)
Fort +8, Ref +8, Will +3
Weakness: Arrogance. Pride, as they say, goeth before a fall. And before multiple stabs in the back, as well.

Spd: 30 ft. (6 squares)
Melee: +1 Longsword +16/ +11 (1d8+5 (17-20x2)
Ranged: Thrown Masterwork Dagger+12(1d4+4 (19-20x2)
Base Atk: +10/+5; Grp: +13
Space: 5 ft.; Reach: 5 ft.
Atk Options:
Combat Gear: Potion of Cure Moderate Wounds, Potion of Barkskin +4
Special Actions: Martial Stances, Martial Manuevers, Goad (DC 16), Duel of Wills +18
Typical Martial Manuevers Readied (IL 14): Moment of Perfect Mind, Emerald Razor, Wall of Blades, Iron Heart Surge, Lightning Recovery
Martial Stances Known (IL 10): Stance of Clarity, Punishing Stance, Absolute Steel Stance, Dancing Blade Form

Abilities: Str 18 (+4), Dex 10 (+0), Con 12 (+1), Int 14 (+2), Wis 8 (-1), Cha 13 (+1)
Special Qualities: Human Traits, Weapon Aptitude, Battle Ardor +2, Battle Cunning +2, Battle Skill+2,
Feats: Weapon Focus: Longsword, Goad [B:Human], Unnerving Calm, Improved Initiative [B: Warblade], Martial Stance, Adaptive Style, Lightning Reflexes [B: Warblade]
Skills: Balance +15,Concentration +14,Diplomacy +14, Disguise (untrained)+11 Intimidate +14,Jump +19,Knowledge (Local) +15,Swim +7, Tumble +15
Possessions: Belt of Strength +2, Gloves of Dexterity +2, Mithril Chain Shirt +2, Longsword +1, Ring of Protection +1, Hat of Disguise, Potion of Cure Moderate Wounds, Potion of Barkskin +4, 17 GP, 12 SP
Martial Manuevers Known: All readied, plus Steely Strike, Ruby Nightmare Blade, and Dazing Strike

Description: 5'10", with sandy brown hair, brown eyes, and a frequently broken nose. Tends to dress rather shabbily, using his Hat of Disguise to blend into whatever company he happens to be keeping.

Role: Jeriloth is a duelist by trade, and a sadistic bastard by hobby. He is generally hired to kill a specific individual; he'll track his target down, goad him into a challenge, and then kill him...quickly, if he feels threatened, or slowly if he knows that he has his foe outclassed. Nor is he above waylaying a wealthy-looking stranger in an alleyway, if he sees an opportunity.

Tactics: Jeriloth opens most combats with a Duel of Wills, and in the Absolute Steel Stance (giving him a 10' bonus to his speed, and +2 to his AC if he moves at least 10'). He'll charge his foe, using the Emerald Razor strike, as his first move. Jeriloth will not hesitate to flee if a battle is going against him, and makes a point of planning his escape route well before the opening of hostilities.