Male Drow Strong Hero 1
CE Medium Humanoid (elf)
Init +3; Senses Darkvision 120 ft.; Listen +3, Spot +3
Languages Common, Elven, Undercommon
AC 15, touch 13, flat-footed 14
hp 10 (1 HD)
SR 12
Fort +2, Ref +3, Will +1 (+2 vs. Enchantments, +2 vs. spells and spell-like abilities)
Weakness Light Blindness
Damage Threshhold 11
Speed 30 ft.
Melee Masterwork short sword +4 (1d6+2/19-20) or Masterwork short sword +2 (1d6+2/19-20) and Masterwork short sword +2 (1d6+1/19-20)
Ranged H&K USP +4 (2d6/20)
Base Atk +1; Grp +3
Combat gear oil of magic weapon, potion of cure light wounds
Spell-Like Abilities 1/day- dancing lights, darkness, faerie fire
Abilities Str 15, Dex 16, Con 11, Int 10, Wis 12, Cha 10
SQ Elf traits
Feats Two-Weapon Fighting, Weapon Focus (short sword), Personnel Weapons Proficency
Skills Climb +6, Jump +6, Listen +3, Spot +3
Possessions combat gear, two masterwork short swords, USP, 2 extra 9mm magazines(15 rounds each), cell phone, Leather Jacket
Hook "The Mistress wants to meet you"
Profession: Criminal ( Personnel Firearms Proficiency, Move Silently, Gamble)
Drow Gang members are the backbone of the massive Drow crime syndicate. The game members are able soldiers who perform tasks from guarding other members, to simple thug activity. They are normally found in groups of 2-6