Doomforged CR 2
Neutral Medium Construct
Init +0, Senses Listen +0; Spot +0; Darkvision 60 ft.
Aura None
Languages None (Understands those Spoken by its Creator)
AC 15, touch 10, flat-footed 15 (Armor+2, Natural+3)
hp 35 (3D10+20 HD); DR 5/Adamantine
Immune Acid; Resist Mindless
Fort +1, Ref +1, Will +1
Weakness Mindless
Spd 20 ft.
Melee Slam +4(1D6+2+[1D6Acid]/x2)
Base Atk +2; Grp +4
Space 5 ft.; Reach 5 ft.
Atk Options None
Combat Gear None
Special Actions Death Throes (Radius 1, 2D6 Acid And 1D6 Bludgeoning, DC13 1/2 Damage)
Abilities Str 15 (+2), Dex 10 (+0), Con — Int — Wis 10 (+0), Cha 1 (-5)
SQ Construct Traits, Mindless Traits
Feats None (See Note 1)
Skills None
Possessions None
Environment Battlefields
Organization Groups and singlular
Treasure None
Advancement None
The Doom-Forged are, more or less, the Warforged equivelent of Zombies. Created from the remains of a Destroyed Warforged through the use of a Liquid that is Caustic to all living creatures. This Liquid Fuels the Doom-Forged, Animating them as long as a certain amount of it remains within it. Due to the Damaged condition of most Doom-Forged's Bodies, This Liquid slowly leaks out of its body meaning that a Doom-Forged has a limited time while Animated if not "Refilled".
(Note 1) The stats here represent a "Vanilla" Doom-Forged made from the Body of a Typical Warforged without any of the "Armored Body" Warforged Feats. A Doom-Forged created from the Body of a Warforged with one of those feats keep the feat as a Bonus Feat and its effects. The Damage Reduction from "Adamantine Body" stacks with the DR from being Doom-Forged. "Ironwood Body" Changes the Doom-Forged's DR to 7/Slashing instead.
Generic Fighter 07:59, 18 March 2008 (UTC)