This creature uses the Anthropomorphic template from Savage Species.

Crocodile-Headed Guards can be found protecting temples in hot climates, waiting in dark recesses.

Crocodile-Headed Guard    CR 2

Male Crocodile Warrior 2

N Medium Monstrous Humanoid

Init +2, Senses Listen +6; Spot +6; Darkvision 60 ft.

AC 18, touch 12, flat-footed 16 (+4 natural, +2 armour, +2 dex)

hp 32 (4 HD)

Fort +5, Ref +5, Will +5

Spd 20 ft., swim 30 ft.

Melee Bite +9 (1d8+5) or Tail slap +9 (1d12+5)

Base Atk +4; Grp +9

Space 5 ft.; Reach 5 ft.

Combat Gear Leather armour

Special Actions Improved Grab

Abilities Str 21 (+5), Dex 14 (+2), Con 18 (+4), Int 8 (-1), Wis 14 (+2), Cha 7 (-2)

SQ Hold Breath

Feats Alertness, Skill Focus (Hide)

Skills Hide +6, Listen +6, Spot +6, Swim +7,

Improved grab To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.)

Hold Breath A crocodile can hold its breath for a number of rounds equal to 4 × its Constitution score before it risks drowning.