Uses enhancements to his eldritch blast that force various negative conditions on targets if they fail fortitude saving throws. If necessary, can use staff of healing on his allies.
Caster Nemesis CR 12
CE Medium Humanoid (Elf)
Init +3, Senses Listen +1; Spot +5; Darkvision 120 ft.
Languages Common, Drow Sign Language, Elven, Goblin, Undercommon
AC 22, touch 19, flat-footed 14 (armor +6, dex +3, natural +2, deflection +1)
hp 50 (11d6+11 HD); DR 5/cold iron
Immune sleep; Resist electricity 5, fire 5; SR 22
Fort +6, Ref +8, Will +8
Weakness light blindness
Spd 30 ft. (6 squares)
Melee mwk rapier ++8/+3 (1d6-1, 18-20/x2); or unarmed strike +8/+3 (1d3-1)
Ranged mwk hand crossbow, +12/+7 (1d4, 19-20/x2)
Base Atk +8/+3; Grp +7
Space 5 ft. ft.; Reach 5 ft.
Atk Options poison (drow poison, DC 13, unconscious 1 minute/unconscious 2d4 hours),
Combat Gear 10 crossbow bolts, 2 doses of drow poison, 4 potions of cure moderate wounds, staff of healing (20 charges)
Special Actions eldritch blast 6d6 (CL 11th, +11 ranged touch)
Warlock Invocations Known (CL 11)
Greater — noxious blast (DC 22 Fort)
Lesser — beshadowed blast (DC 20 Fort), hellrime blast (DC 20 Fort), voracious dispelling
Least — eldritch spear, dark one's own luck (+4), beguiling influence
Spell-like Abilities (CL 11th): 1/day - dancing lights, darkness, faerie fire
Abilities Str 8 (-1), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 8 (-1), Cha 19 (+4)
SQ +1 save vs poison, poison, +2 saves vs enchantment, +2 will saves vs spells and spell-like effects, deceive item, detect magic (at will), fiendish resilience
Feats ability focus (eldritch blast), combat casting, spell penetration, force of personality
Skills Concentration +15, Intimidate +10, Spellcraft +16, Spot +5, Use Magic Device +18
Possessions 5 gp, 5 sp, +2 mithral chain shirt, amulet of natural armor +2, backpack, cloak of resistance +2, ring of protection +1, 5 trail rations
Created by Stanoje.