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Uses enhancements to his eldritch blast that force various negative conditions on targets if they fail fortitude saving throws. If necessary, can use staff of healing on his allies.

Caster Nemesis    CR 12

Male Drow Warlock 11

CE Medium Humanoid (Elf)

Init +3, Senses Listen +1; Spot +5; Darkvision 120 ft.

Languages Common, Drow Sign Language, Elven, Goblin, Undercommon


AC 22, touch 19, flat-footed 14 (armor +6, dex +3, natural +2, deflection +1)

hp 50 (11d6+11 HD); DR 5/cold iron

Immune sleep; Resist electricity 5, fire 5; SR 22

Fort +6, Ref +8, Will +8

Weakness light blindness


Spd 30 ft. (6 squares)

Melee mwk rapier ++8/+3 (1d6-1, 18-20/x2); or unarmed strike +8/+3 (1d3-1)

Ranged mwk hand crossbow, +12/+7 (1d4, 19-20/x2)

Base Atk +8/+3; Grp +7

Space 5 ft. ft.; Reach 5 ft.

Atk Options poison (drow poison, DC 13, unconscious 1 minute/unconscious 2d4 hours),

Combat Gear 10 crossbow bolts, 2 doses of drow poison, 4 potions of cure moderate wounds, staff of healing (20 charges)

Special Actions eldritch blast 6d6 (CL 11th, +11 ranged touch)

Warlock Invocations Known (CL 11)

Greater — noxious blast (DC 22 Fort)

Lesser — beshadowed blast (DC 20 Fort), hellrime blast (DC 20 Fort), voracious dispelling

Least — eldritch spear, dark one's own luck (+4), beguiling influence

Spell-like Abilities (CL 11th): 1/day - dancing lights, darkness, faerie fire


Abilities Str 8 (-1), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 8 (-1), Cha 19 (+4)

SQ +1 save vs poison, poison, +2 saves vs enchantment, +2 will saves vs spells and spell-like effects, deceive item, detect magic (at will), fiendish resilience

Feats ability focus (eldritch blast), combat casting, spell penetration, force of personality

Skills Concentration +15, Intimidate +10, Spellcraft +16, Spot +5, Use Magic Device +18

Possessions 5 gp, 5 sp, +2 mithral chain shirt, amulet of natural armor +2, backpack, cloak of resistance +2, ring of protection +1, 5 trail rations

Created by Stanoje.

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