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Charismatic Officer (Charismatic Hero 6/Strong Hero 3): Cr 9; Medium Humanoid (human); HD 6d8+3d8+9, hp 46, Mas 12; Init +1, Spd 25 ft.; Def 20 (+1 Dex, +4 class, +5 light-duty vest); BAB +6, Grap +6; Atk automatic rifle +7/+2 ranged (2d8) or brawl +7/+2 melee (1d6+1 nonlethal); S/R 5 ft./5 ft.; AL any; SV Fort +6, Ref +5, Will +3; AP 4, Rep +3; Str 10, Dex 13, Con 12, Int 14, Wis 10, Cha 16.

  • Occupation: Military (class skills: Hide, Knowledge [tactics]; bonus feat: Personal Firearms Proficiency)
  • Skills: Bluff +8, Climb -1*, Computer Use +3, Craft (structural) +5, Demolitions +3, Diplomacy +12, Hide +8 (+10 fatigues)*, Intimidate +10, Jump -1*, Knowledge (business) +6, Knowledge (current events) +6, Knowledge (history) +3, Knowledge (tactics) +16, Listen +2, Navigate +5, Profession +5, Sense Motive +3, Spot +2, Survival +1, Swim -1*, Treat Injury +1.
  • Feats: Advanced Firearms Proficiency, Armor Proficiency (light, medium), Brawl, Confident, Dodge, Educated (Knowledge [current events], Knowledge [tactics]), Personal Firearms Proficiency, Stealthy, Trustworthy
  • Talents (Charismatic): Coordinate, inspiration (greater)
  • Talents (Strong): Extreme effort, melee smash
  • Possessions: assault rifle with illuminator and bayonet, 6-8 boxes of ammunition with tracers (30 rounds), 9 mm pistol with 2-3 magazines (15 rounds), 4 frag grenades, 2 flash grenades, combat knife, light-duty vest, kevlar helmet, mesh load-bearing vest, MOLLE backpack (with rain suit, chemical/biological suit, sleeping bag, MREs), fatigues and jacket, combat boots, gas mask, night vision goggles, squad-level radio, 2 canteens (1 quart), tactical map, 2 white smoke grenades, first aid pouch, range-finding binoculars, GPS receiver.


This article is related to
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D20 Modern NPCs
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D20 Modern NPCs by Primary Character Class
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