Vek Whitemask       CR 7
Small Male Goblinoid Psionic Warblade 7
Any Evil Small Humanoid (Goblinoid, Psionic)
Init +2; Senses Darkvision 60 ft. Listen +1, Spot +1
Languages Common, Goblin, Giant, Draconic

AC 17, touch 13, flat-footed 15 (+2 Dex, +1 Size, +4 Armor)
hp 52 (7d12+7);
Fort +7, Ref +5, Will +3

Spd 30 ft. (6 squares)
Melee Mwk Bastard Sword +10/+5 (1d8+3, 19/x2, +1 to confirm)
Melee (Strike) Mwk Bastard Sword +10 (1d8+5, 19/x2, +1 to confirm)
Base Atk +7; Grp +5
Space 5 ft.; Reach 5 ft.
Atk Options Power Attack, +1 damage vs. Flanked or Flat-Footed opponents, Psionic Weapon +2d6 damage, Stances, Maneuvers
Combat Gear Potion of Barkskin x2 (+2 AC; CL 3, 30 minutes; 300 gp each), Potion of Bull's Strength x2 (+2 attack, +3 damage; CL 3, 3 minutes; 300 gp each)

Abilities Str 14, Dex 14, Con 12, Int 12, Wis 13, Cha 6
SQ Goblin Traits, Psionic, Improved Uncanny Dodge
Feats Power Attack, Psionic Weapon, Blade Meditation (Diamond Mind) (bonus), Psionic Meditation
Skills Balance +2, Climb +6, Concentration +13, Jump +3, Swim -6, Tumble +7
Stances Known Stonefoot Stance, Leading the Charge
Maneuvers Known Moment of Perfect Clarity, Sapphire Nightmare Blade, Steel Wind, Stone Bones, Battle Leader's Charge, Bonecrusher, Bonesplitting Strike
Possessions Mwk Small Bastard Sword, Mwk Chain Shirt, Combat Gear

DM Notes

Readied Maneuvers: Sapphire Nightmare Blade, Moment of Perfect Clarity, Bonesplitting Strike, Bonecrusher

Vek counts on Moment of Perfect Clarity to offset his poor Will save. If it's used, he will attempt to recover it as a priority.

Vek begins any encounter in Leading the Charge stance, and he remains in that stance until all his underlings (or other companions) have charged. He will delay his action to allow all of them to charge. Once he has charged into melee, he switches to Stonefoot Stance (which severly limits his mobility).

Vek's typical combat round in melee looks like this:
1/ Strike or single attack + recovery, expend your Psi focus for +2d6 damage
2/ Refocus as move action
3/ 5 ft. adjustment (optional)

Vek works best with a few underlings who are willing to charge the enemy. He functions best in a flat battlefield with few features such as rough terrain. Additionally, he is poor at detecting intruders, and thus unlikely to be found on his own.