Harpoon has been trapped, alone, in an underground lake system for a very long time. Hordes of small constructs have stolen all his coins. He'd be glad to send some foolish humanoids to a watery grave. He has a collection of magic wands he'll use before rushing in to drown the weakest-looking humanoid in the water he can find -- bull rushing them in if necessary.

Harpoon    CR 7

Male Black Dragon

CE Medium Dragon (Water)

Init +0, Senses Listen +16; Spot +16; Blindsense 60 ft.; Darkvision 120 ft.

Languages Draconic

AC 22, touch 11, flat-footed 22 (+12 natural)

hp 111 (13d12+27 HD)

Immune Acid, Magical sleep and paralysis effects

Fort +10, Ref +8, Will +8

Spd 60 ft., fly 150 ft. (poor), swim 60 ft.

Melee bite +16 (1d8+2), claws +15/+15 (1d8+1), and wings +15/+15 (1d6+1)

Base Atk +13; Grp +16

Space 5 ft.; Reach 5 ft.

Atk Options -

Special Actions breath weapon, use magic device

Abilities Str 17 (+3), Dex 10 (+0), Con 15 (+2), Int 10 (+0), Wis 11 (+0), Cha 10 (+0)

SQ water breathing, low-light vision

Feats Multiattack, Improved Natural Attack (claw), Improved Natural Attack (wings), Weapon Focus (claw), Weapon Focus (wings)

Skills Hide +16, Move Silently +16, Sense Motive +16, Swim +11, Use Magic Device +16

Breath Weapon (Su): 8d4 acid, 60 ft. line (Reflex DC 18/half)