Imp expert 3

Tiny Outsider (Evil, Extraplanar, Lawful)

Hit Dice: 3d8+3d6 (23 hp)

Initiative: +3

Speed: 20’, fly 50’ (perfect)

Armor Class: 20 (+2 size, +3 dex, +5 natural), touch 11, flat-footed 17

Base Attack/Grapple: +5/-3

Attack: Sting +8 melee (1d4-2 plus poison)

Full Attack: Sting +8 melee (1d4-2 plus poison)

Space/Reach: 2 ½’/0’

Special Attacks: Poison, spell-like abilities

Special Qualities: Alternate form, DR 5/good or silver, darkvision 60’, fast healing 2, immunity to poison, resistance to fire 5

Saves: Fort +3, Ref +6, Will +4

Abilities: Str 7, Dex 17, Con 10, Int 15, Wis 16, Cha 13

Skills: Diplomacy +10, Hide +17, Knowledge (arcana) +8, Knowledge (the planes) +11, Listen +14, Move Silently +9, Profession (bookkeeper) +9, Search +8, Sleight of Hand +6, Spellcraft +8, Spot +14, Survival +3 (+5 following tracks), Tumble +6

Feats: Alertness, Dodge, Weapon Finesse

Environment: Nine Hells

Organization: Solitary

Challenge Rating: 3

Treasure: Gold leaf covered writing quill (25 gp value)

Alignment: Lawful Evil

Balthazar is a typical imp, a little pudgy about the midsection, with a very large nose. He has an unusual talent for bureaucracy and thus has been pressed into the service of Mammon, keeping the books for his infernal lordship.


Balthazar would rather flatter, bribe or threaten his way out of conflicts than fight. If forced into a fight, he’ll try to turn invisible and flee, perhaps giving a single poke of the tail stinger first. His natural weapons, or any weapons he is forced to wield, count as evil and lawful for purposes of overcoming DR.

Poison (Ex): Injury, Fort DC 13, initial damage 1d4 dex, secondary damage 2d4 dex; the save DC is con-based and includes a +2 racial bonus.

Spell-Like Abilities: At will- detect good, detect magic, invisibility (self only); 1/day- suggestion (DC 14). The save DC is cha-based. One per week Balthazar can commune with Mammon, asking six questions (otherwise caster level 12).

Alternate Form (Su): Balthazar can polymorph into the form of a rat or a raven as a standard action. This ability otherwise works like a polymorph spell, except that the change does not restore any lost hit points to him. Treat this effect as if its caster level is 12.