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The Answer:

PL 6; Init +6 (+2 Dex, +4 Improved Initiative); Defense 17 (+5 base, +2 Dex), flat-footed 15; Mental Defense 16 (+5 base, +1 Wis), flat-footed 15; Protection +0; Spd 30 ft.; Base Atk +4; Atk +8 melee (+6S, weighted glove), +6 ranged; Full Atk +6/+6 melee (+6S, weighted gloves); SV Dmg +10 (+2 Con, +2 Toughness, +6 Amazing Save), Fort +2 (Con), Ref +2 (Dex), Will +1 (Wis); Str 18 (+4), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 13 (+1).

Skills (Ranks): Acrobatics +9 (1), Balance +8 (0), Climb +10 (0), Diplomacy +6 (5), Drive +8 (0), Escape Artist +8 (0), Gather Information +5 (0), Hide +8 (0), Intimidate +15 (5), Jump +10 (0), Language (Spanish) (1), Listen +7 (0), Move Silently +8 (0), Open Lock +9 (1), Sleight of Hand +9 (1), Sense Motive +7 (0), Spot +7 (0), Swim +10 (0).

Feats: Connected, Improved Initiative, Rapid Strike, Startle, Toughness.

Powers:

  • Amazing Save (Damage) +6 [Source: Mutation; Cost: 1 pp; Total: 6 pp].
  • Super-Skill (Intimidate) +6 [Extras: All Dexterity Skills, All Strength Skills, All Wisdom Skills; Power Stunt: Lifting (maximum load 1200 lbs.); Source: Training; Cost: 4 pp; Total: 26 pp].

Equipment:

  • Weighted Gloves [Effect: Weapon +2S; Source: --; Cost: 1 pp; Total: 2 pp].

Weakness: Quirk (obsessively driven to find solutions to problems).

The Answer: Base Defense 10 pp + Base Attack 12 pp + Abilities 19 pp + Skills 13 pp + Feats 10 pp + Powers 34 pp - Weakness 10 pp = 90 pp.

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