LE Medium undead (incorporeal)
Init +7; Senses darkvision 60 ft, Listen +18, Spot +18
Languages Archaic Common

AC 18, touch 18, flat-footed 18
hp 97 (13 HD); fast healing 3
Fort +4, Ref +7, Will +10
Weakness sunlight powerlessness

Spd 40 ft, fly 80 ft (perfect)
Melee +9 incorporeal touch (1d8 plus energy drain)
Base Atk +6; Grp
Special Atk create spawn, energy drain
Spell-like Abilities (CL 13th): 1/day—unholy blight (DC 18)

Abilities Str —, Dex 16, Con —, Int 14, Wis 14, Cha 19
SQ incorporeal traits, turn resistance (+2), undead traits, unnatural aura
Feats Alertness, Blind-Fight, Improved Initiative, Improved Toughness, Improved Turn Resistance
Skills Hide +17, Intimidate +18, Knowledge (religion) +16, Listen +18, Search +16, Spot +18, Survival +2 (+4 following tracks)

Create Spawn (Su): Any humanoid slain by a spectre becomes a spectre in 1d4 rounds. Spawn are under the command of the spectre that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
Energy Drain (Su): Living creatures hit by a spectre's incorporeal touch attack gain two negative levels. The DC is 20 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the spectre gains 5 temporary hit points.
Incorporeal Traits: Harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. Immune to all nonmagical attack forms. Even when hit by spells or magic weapons, has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons).
Sunlight Powerlessness (Ex): Spectres are powerless in natural sunlight (not merely a daylight spell) and flee from it. A spectre caught in sunlight cannot attack and can take only a single move or attack action in a round.
Turn Resistance (Ex): The spectre treated as an undead with 19 HD for purposes of turn, rebuke, command, or bolster attempts.
Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, nonlethal damage, ability damage, energy drain, or death from massive damage.
Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.