VioletBeard       CR 25
Male Ogre Mage Scout8/Dishorerable Dread Pirate9
Neutral Evil Large Giant
Init +6; Senses Listen +17, Spot +17
Languages Common, Giant, Dwarven, Goblin, Infernal, Orc

AC 34, touch 20, flat-footed 28 (+9 Armor, +6 Dex, -1Size, +5Natural, +5Deflection)
hp 212 (5D8+8D8+9D8+110);
Resist Regeneration 5, Resist Fire 10, Resist Acid 10; SR 19
Fort +14, Ref +19, Will +7, Evasion
Weakness Leathal Damage from Fire and Acid

Spd 50, 40 Fly, (Good) ft. (10, 8 Fly squares)
Melee "StormWave" +31,+26,+21,+16 (2D6+20/15-20x2)
Base Atk +16+1; Grp +31
Space 10 ft.; Reach 10 ft.
Atk Options Skirmish +2D6/+2AC, Sneak Attack +2D6, Acrobatic Charge, Power Attack
Combat Gear Elemental Gems(2 Air, 2 Water),
Special Actions Motivate the Scum, Improved Bull Rush
Spell-like Abilities (CL 9): At Will: Darkness, Invisibility 1/Day: Charm Person(DC14), Cone of Cold(DC18), Gaseous Form, Polymorph, Sleep(DC14)

Abilities Str 30, Dex 22, Con 20, Int 18, Wis 12, Cha 16
SQ Trapfinding, Battle Fortitude +1, Uncanny Dodge, Fast Movement, Trackless Step, Flawless Stride, Camouflage, Seamanship, Fearsome Reputation +4, Steady Stance, Scourge of the Seas, Skill Mastery
Feats Weapon Finesse, Flyby Attack, Weapon Focus:Falchion, Power Attack, Improved Critical:Falchion, Combat Expertise[B], Quick Draw[B], Cleave, Improved Bull Rush
Skills Appraise+12, Balance+14, Escape Artist+14, Knowledge:Geography+12, Move Silently+14, Profession:Sailor+9, Search+12, Swim+22, Use Rope+18
Possessions "Stormwave"(+5 Thundering Large Falchion), +7 Leather Armor of Acid and Fire Resistance 10, Ring of Protection +5, Gloves of Dex +6, Belt of Giant Strength +6, Cloak of the Manta Ray, Combat Gear, Murlynd's Spoon, Wind Fan, Decanter of Endless Water, Ring of Sustenance, Pirate Ship "The Shackled Maiden", 10,865GP

Tactics Note: Battle tactics assume that "ViolentBeard" is encountered at sea during an attack on a Ship. Battle preperations: Give "Wind Fan" and "Decanter" to worthy crewmembers for use in battle. Cast Invisibility on self. Ready an Elemental Gem for use when combat starts. Round 1: Flyby Attack a tough looking foe. Round 2: Get in position for and use Cone of Cold Sp.Like ability. Round 3: Flyby Attack. round 4: Sleep. Round 5: Motivate the Scum with any sleeping target or Flyby Attack if none available. Round 6+: Flyby Attacks, Invisibility or Darkness as needed.